Sensorium got it’s first international display at the PAINWeek conference in Las Vegas, Nevada, USA, being showcased among other medical related posters. We had a great time there and appreciated all the feedback we got from medical researchers.
As the two semester process of working on Sensorium raps up, the team is happy to say that it was a successful project both for us academically and growing as professionals. As one of our final projects in our undergrad degree, we’re very happy with how it turned out and the results from our study. We were able to run through 40 participants and compile a paper that is now in transit to reaching the Leonardo Transactions journal. Having been able to showcase “Sensorium” at a number of events and academic areas, show it off to our colleagues at the Pain Studies Lab, and add it as a center piece to all of our portfolios, we’re very satisfied with the whole process. Thank you everyone for your ongoing support with our vision. Much love from the team!
We are currently looking for participants for our user study. We will be compensating our participants $20 for their time with the study taking roughly 30 minutes.
What we will be having participants do is sit in a chair in a quiet area while using a head-mounted display which will show a virtual world that can be seen and heard. We will hook the participant up to a galvanic skin response device which will alter the visuals and sounds in the virtual environment depending on their psychological and physiological arousal levels. At the end of the study, the participant will be filling out a questionnaire on the experience.
If this sounds like something that is of interest, please pick a slot in the below doodle link and send us a confirmation email at email@example.com including your name and phone number. We are looking for participants between the ages of 18 and 30, males and females.
This weekend, we had our third exhibit at the FCAT Undergrad Research Conference, presenting alongside other recognized projects in the faculty. It went well, and we delivered our first presentation outside of the classroom to other students, faculty, and researchers.
We were able to demo around 20 people over the course of the day, and received a variety of feedback which we plan on implementing towards our ‘user study’ prototype. Click here to view more photos from the day!
Check out a preview of version 3.0 of our newly modeled world which we will be showcasing at our next demos. This one has more versatile aesthetics, improved sound design, and randomized events!
We are happy to report that the showcase went well! There were a lot of people who came out to see all the great SIAT projects, and we were lucky to be among them. While the team can agree that things could have gone more smoother, overall we were happy with our first public appearance with Sensorium. Some reflections we had:
- Everything that should work, won’t – the day before the showcase, we decided to bail on the motion tracking abilities of our head-mounted display as it wasn’t giving us the results we needed. While it was a good feature, it took people out of the immersion when it tweaked out and we decided to go with a more dependable joystick option for moving the point of view. While this seemed like a good idea at the time, even the joystick caused us problems in the demo and we had to restart the program whenever the joystick decided to not respond. Another lesson we learned is that it’s not a good idea to switch computers at the last minute – the sound-card of our second computer decided not to work and we lost the ability to show off our interactive sound at the showcase! It was rough but at the same time a good lesson learned for the next time
- People are fascinated with VR but also dont know what it is – a running theme was that people were interested in the idea of virtual reality and what we were doing, but also needed an explanation of what exactly we were doing. This took time and energy and we found ourselves having to commit a lot of effort to explaining our concept. Even if we were trying to be concise, it was difficult in the busy environment we were in and took away from the amount of hands we had on deck to operate the system
- It takes time then you think to get people in and out of the system – while we originally had the intention to get people in and out rapidly to maximize the amount of people who got to try out Sensorium, we had to account for the time it took to get people in the hammock, put the HMD and GSR on them, adjust the parameters of the GSR, get them familiar with the ability to look around and use the joystick, let them try it out for a considerable amount of time to understand the concept, restart the program if it wasn’t working, remove the gear, get them out of the hammock. We originally had the plan to print out their GSR readings to take home with them but we decided to bail on this too due to time constraints
Were looking forward to two more demos that will be happening in March, March 7th at the SFU Surrey Open House and March 9th at the FCAT Undegrad conference! Be sure to join us for more fun 🙂
We’re excited to announce that we were accepted as one of the top 3 projects in the Installation and Performance Art category of the SIAT Showcase! It’s going to be a great event with lots of industry, students, and faculty attending. Come join us to try out the system and see the other projects.
Link to everyone’s work here: http://www.siat.sfu.ca/news/features/showcase_2013/projects
Check out our first video showcasing our prototype!
We had our end of the semester presentation today. It went well, and we came out even more ideas then before. Here are the slides! Sensorium Fall Presentation We’re going to be working to get the project looking even better by the new year… tune in then.